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Hello ! I'm Mathieu, generalist Game Designer for video games and more.

Some projects

HUBCAP Fanatic

JANUARY 2024

My work

Type : Rogue Like with a car controller in a post-apocalyptique world.
Duration : 4 Months
Team Scale : 6 people

My roles :
  - Game Designer
  -  Artistic Director

Game designer

QA tester

UX Designer

Artistic Director


 

Castaway with Michaël Stora 

DECEMBER 2023

My work

Type : Action-adventure, Narrative, designed to be used to treat depression.
Duration :  1 week
Team Scale : 4 people

My roles :
  - Project Vision Holder
  - Game Designer

Design gameplay

Prototyping

Management

Communication


 

The Harrel's Manor

JUNE 2021

My work

Type : Tactical RPG, Top down view in with Cthulhu official license.
Duration : 4 Months
Team Scale :  7 people

My roles :
  - Producer
  - Game Designer
  - Artistic Director

Game designer

QA tester

UX Designer

Artistic Director


 

Career

QA tester volunteer | Ubisoft Annecy
QA Tester at Ubisoft (remote) for an non-annonced project called "Projet U".
Stage | interactive games video-projected
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Artist/designer for a company producing interactive games projected onto a surface.
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SEPTEMBER 2023 - JUNE 2025

Master's degree GAME DESIGN - SUPINFOGAME RUBIKA Valenciennes

Technical and demanding, this training simulates a professional studio environment. I learned to create strong interactive experiences through game systems and gameplay mechanics, becoming a true video game architect, covering all aspects of game production (game design, story, programming, marketing, art direction, 3D).

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SEPTEMBER 2019 - JUNE 2022

Bachelor’s degree GAME DESIGN - ESMA Rennes

Aiming to be versatile, this training has allowed me to develop my skills in several areas. Namely, video game design, 3D, and work methodologies.

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SEPTEMBER 2018 - JUNE 2019

PREPA : Intensive one-year course on CREATION preparing for the French "Grandes Écoles" (the best French and highly selective institutions) - ESAD Orléans

The "École Supérieure d’Art et de Design" in Orléans (ESAD) opened me up to the world of Art and creation in all its forms, enriching my general and artistic culture. Thanks to this training, I was able to liberate myself from certain societal concepts, allowing for greater freedom during the creation phase.

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SEPTEMBER 2016 - JUNE 2018

French High School diploma of COMMERCE - With Honours

This Baccalaureate represents the culmination of my high school years and embodies the validation of basic skills in commerce and business management.

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SEPTEMBER 2016 - JUNE 2017

Two years studies in CUSTOMER RELATIONSHIP MANAGMENT

The BEP MRCU (Profession of Customer Relations) allowed me to enter the professional world and understand the appropriate posture to have towards customers.

Hard Skills

Soft Skills

designer industriel

Conceptualize

Skilled at conceptualizing new game ideas and transforming them into engaging game experiences.

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Balancing

I'm able to adjust variables to achieve a desired experience.

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Generalist Game/Level Design

Capable of designing a game as well as iterating on specifc mechanics.

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3D modeling, texturing and animation

Mastery of the main creative software: 3ds Max and Zbrush for 3D modeling, and Substance Painter and Alchemist for texturing.

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UX Design & Research

Design an intuitive and engaging user experience, while iterating on specific elements to ehance the user's interaction with the game.

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Producing, lead and management

Competant in game production, managing project deadlines, able to lead a team to acheve their goals.

- Adaptability
To adapt to changes in creative direction or technical constraints.
- Taking a step back
To avoid biases and judgment errors, which helps in making more informed decisions.
- Handling stress
Remain efficient by managing tight deadlines, team pressure and technical challenges.
- Empathy
To put oneself in the players’ shoes and create tailored gaming experiences, and communicate better with other team members.

Sofware

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Office Suite

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Substance Painter

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Miro

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3DS Max

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Machination

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Notion

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Unity

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Jira & Confluance

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Adobe Suite

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Generative AI

Projects wall

My 3D

Menu du jeu Cthulhu

Menu du jeu Cthulhu

Bureau

Bureau

bureau style réaliste

bureau

bureau

bureau style réaliste

Medieval_door

Medieval_door

VFX

VFX

différents sortilèges

transi_anim

transi_anim

Projet personnage JDR

Projet personnage JDR

mon personnage dans un JDR avec son amie

Etagère de cuisine

Etagère de cuisine

style inspiré du jeu Little Nightmare 2

Pont

Pont

Pont en Low-Poly

Décor

Projet annee 3 10_05_2022 18_45_45_edited

modélisation, texturing, lighting et post effects d'un scene sur Unity (hors personnage)

Ruines perdu

Ruines perdu

Arche en pierre

Table intéractive

Table intéractive

projet étudiant de table interactive destiné a des bars.

Pont fantasy

Pont fantasy

Manoir hanté

Manoir hanté

reproduction du manoir hanté de Disneyland Paris

Orb

Orb

My personal library

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The TOYOTA Way

the world leader in the automotive industry, and learn how to apply its principles of scientific management and continuous improvement to your own organization.

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Système 1, système 2 

How do we make decisions? What guides our preferences and judgments? When should we trust our intuition?

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Dans le cerveau du gamer

Our knowledge comes from neuroscience and helps us understand how the brain perceives, processes and retains information.

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CREATIVITY, INC.

Dive into the heart of Pixar, the world created by Ed Catmull and Steve Jobs, and discover the secrets of creativity and innovation.

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Le design des objets du quotidien

The problem isn't in us and doesn't come from us, but from a conception that ignores people's needs and psychology.

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Theory of fun

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools?

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L'obsolescence de l'homme

On the soul in the age of the second industrial revolution.
"His own servitude, the very thing he helps to produce, he must acquire by buying it, since it too has become a merchandise."

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Le princip