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Portfolio
Mathieu CABOT
Some projects
HUBCAP Fanatic
JANUARY 2024
My work
Type : Rogue Like with a car controller in a post-apocalyptique world.
Duration : 4 Months
Team Scale : 6 people
My roles :
- Game Designer
- Artistic Director
Game designer
QA tester
UX Designer
Artistic Director
Castaway with Michaël Stora
DECEMBER 2023
My work
Type : Action-adventure, Narrative, designed to be used to treat depression.
Duration : 1 week
Team Scale : 4 people
My roles :
- Project Vision Holder
- Game Designer
Design gameplay
Prototyping
Management
Communication
The Harrel's Manor
JUNE 2021
My work
Type : Tactical RPG, Top down view in with Cthulhu official license.
Duration : 4 Months
Team Scale : 7 people
My roles :
- Producer
- Game Designer
- Artistic Director
Game designer
QA tester
UX Designer
Artistic Director
Career
QA tester volunteer | Ubisoft Annecy
QA Tester at Ubisoft (remote) for an non-annonced project called "Projet U".
Stage | interactive games video-projected
Artist/designer for a company producing interactive games projected onto a surface.
SEPTEMBER 2023 - JUNE 2025
Master's degree GAME DESIGN - SUPINFOGAME RUBIKA Valenciennes
Technical and demanding, this training simulates a professional studio environment. I learned to create strong interactive experiences through game systems and gameplay mechanics, becoming a true video game architect, covering all aspects of game production (game design, story, programming, marketing, art direction, 3D).
SEPTEMBER 2019 - JUNE 2022
Bachelor’s degree GAME DESIGN - ESMA Rennes
Aiming to be versatile, this training has allowed me to develop my skills in several areas. Namely, video game design, 3D, and work methodologies.
SEPTEMBER 2018 - JUNE 2019
PREPA : Intensive one-year course on CREATION preparing for the French "Grandes Écoles" (the best French and highly selective institutions) - ESAD Orléans
The "École Supérieure d’Art et de Design" in Orléans (ESAD) opened me up to the world of Art and creation in all its forms, enriching my general and artistic culture. Thanks to this training, I was able to liberate myself from certain societal concepts, allowing for greater freedom during the creation phase.
SEPTEMBER 2016 - JUNE 2018
French High School diploma of COMMERCE - With Honours
This Baccalaureate represents the culmination of my high school years and embodies the validation of basic skills in commerce and business management.
SEPTEMBER 2016 - JUNE 2017
Two years studies in CUSTOMER RELATIONSHIP MANAGMENT
The BEP MRCU (Profession of Customer Relations) allowed me to enter the professional world and understand the appropriate posture to have towards customers.
Hard Skills
Soft Skills
Conceptualize
Skilled at conceptualizing new game ideas and transforming them into engaging game experiences.
Balancing
I'm able to adjust variables to achieve a desired experience.
Generalist Game/Level Design
Capable of designing a game as well as iterating on specifc mechanics.
3D modeling, texturing and animation
Mastery of the main creative software: 3ds Max and Zbrush for 3D modeling, and Substance Painter and Alchemist for texturing.
UX Design & Research
Design an intuitive and engaging user experience, while iterating on specific elements to ehance the user's interaction with the game.
Producing, lead and management
Competant in game production, managing project deadlines, able to lead a team to acheve their goals.